Java - OOPS - Class
Class:
·
It
is a blueprint. It is a collection of objects.
·
It
holds the set of properties and methods.
·
It
is logical entity not physical entity. Eg. Class called Expensive cars . It
could have objects like BMW, Toyota etc.,
Rules:
1.
Modifiers – public or default
2.
Class
Name – name should first letter caps
3.
Superclass
– using extends you can get only one class properties
4.
Interfaces
–using implements you can get list of interfaces using comma
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